Lab and RGB reference values across a full range of complexions. Use these to evaluate whether your colour grade is handling skin tones correctly.
Very light complexion. Watch for over-warm grades pulling orange. Tint slightly cool.
Light complexion. The 'default' reference for many calibration targets.
Common in Caucasian and lighter Latino/East Asian complexions.
Mid-range. Key reference for balanced LUTs — if this looks right, most others follow.
Watch for shadow detail — this tone needs clean shadows in the grade.
Deep complexion. Overly warm grades push orange; overly cool grades go grey-green.
Darkest reference. Shadow detail is critical — avoid LUTs that crush blacks.
Human skin tones occupy a predictable region in Lab colour space — the 'a' channel (red-green axis) should stay positive (red side), and the 'b' channel (blue-yellow axis) should also stay positive (yellow side). A grade that pulls skin tones into negative 'a' values (green cast) or negative 'b' values (blue cast) will look unflattering regardless of how good it looks on the overall image.
In DaVinci Resolve and professional colour systems, the vectorscope shows a "skin tone indicator" — a diagonal line that all human complexions should fall along when the grade is accurate. When you apply a teal-orange grade, orange skin tones naturally drift toward the orange sector of the vectorscope, while shadows go teal. This is intentional — but the skin tone line is your reference for how far is too far.
In Luttie's HSL secondary panel, use the eyedropper to sample a skin tone from the canvas. This sets the hue range to your subject's specific skin tone. You can then apply corrections — temperature, tint, luminance, saturation — to just the skin without affecting the rest of the image. This is how professional colorists "protect" skin tones when a creative LUT is pulling them off.
Fix skin tone imbalance with HSL secondary in Luttie.
Eyedropper samples directly from your image to isolate the exact skin tone range.
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