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how to add luts to davinci resolve (import & apply)

how to add luts to davinci resolve: import .cube files into the lut folder, refresh the list, then apply them on a node or in the edit page. free and studio.

how to add luts to davinci resolvehow to import luts into davinci resolvehow to use luts in davinci resolvedavinci resolve lutcolor grading davinci resolvehow to apply a lutlut for davinci resolvehow to color grade log footage

to add luts to davinci resolve, open project settings → color management, click open lut folder, copy your .cube files in, then click update lists. they now appear in the luts browser on the color page, ready to drop on a node.

this guide covers importing luts, applying them on the color page and in the edit timeline, and building your own.

need a lut to add? grab free .cube luts or a pro lut pack. want your own look instead? build it in the luttie editor and save it as a .cube (grading is free, lut export needs pro).

where resolve stores luts

before applying a lut, you need to get it into resolve's lut directory. there are two ways:

option 1 — copy into the lut folder directly:

navigate to the resolve lut directory for your os:

  • macos: /Library/Application Support/Blackmagic Design/DaVinci Resolve/LUT/
  • windows: C:\ProgramData\Blackmagic Design\DaVinci Resolve\Support\LUT\

drop your .cube files in there (or in a subfolder you create), then restart resolve.

option 2 — add a custom lut folder:

go to davinci resolve → preferences → system → general, and under lut locations add any folder on your machine. resolve will find luts there without you needing to move files.

after adding luts either way, click update lists under project settings → color management, or right-click inside the luts browser on the color page and choose refresh. the same settings panel has an open lut folder button that opens the right folder for your install, which matters on the mac app store version because it keeps luts somewhere else.

applying a lut on the color page

this is the main workflow for colorists. every lut applied on the color page lives in a node, keeping your grade fully non-destructive.

using a lut on a node

  1. open the color page
  2. select the clip you want to grade
  3. right-click in the node graph area → add serial node (or press alt + s)
  4. right-click on the new node → luts → browse your imported luts
  5. the lut is now applied to that node only

using the luts panel

  1. open window → luts (or the lut icon in the top toolbar)
  2. browse your lut library — you can preview each lut live on the viewer as you hover
  3. drag a lut directly onto a node to apply it

technical lut first, creative lut second

if you're working with log footage (s-log, log-c, braw, etc.), the correct node order is:

  1. node 1 — input color space transform (e.g. s-log3 → rec.709). use a technical/conversion lut here.
  2. node 2 — primary color correction (exposure, white balance)
  3. node 3 — creative lut for the cinematic look

applying a creative lut directly to log footage will give you flat, washed-out results — always correct the color space first.

applying a lut in the edit page (inspector)

if you're working fast and don't need a full color page workflow, you can apply luts directly in the edit timeline:

  1. switch to the edit page
  2. select a clip on the timeline
  3. open the inspector panel (top right)
  4. click color → scroll down to lut
  5. click the dropdown and browse your lut library

this is quicker but less flexible — you can't stack multiple luts or build a node-based grade on top.

using a lut as a monitoring lut

a monitoring lut converts your log footage to rec.709 for correct on-screen display without baking the transform into your grade. this is useful when you want to grade in log but see a clean output.

  1. go to project settings → color management
  2. under 3d video monitor lut, select your conversion lut
  3. this only affects what you see — it's never rendered into the output

managing your lut library

as your lut collection grows, organization becomes important. a few tips:

  • create subfolders inside the resolve lut directory (e.g. /LUT/Technical/, /LUT/Film Emulation/, /LUT/My Grades/) — resolve mirrors this folder structure in its lut browser
  • name your luts descriptively: Sony_SLog3_to_Rec709.cube beats LUT_01.cube
  • star or tag luts you use regularly — resolve supports favorites in the lut panel

creating a lut for davinci resolve

you can export your own custom .cube lut from resolve studio (paid version) via file → export lut. if you're on the free version, or want a faster way to build a lut, you can grade a frame in the luttie editor, save it as a .cube, and bring it into resolve using the workflow above. grading is free, lut export needs luttie pro.

you can also skip copying files by hand. resolve reads any folder you add under preferences → general → lut locations, in the free version and studio, and luttie can keep a folder like that up to date: the free luts, the packs you own and, on pro, the looks you save in the editor. set it up on your luttie account, or see luts for davinci resolve.

finishing the edit in resolve? once the grade's locked, what's left is usually titles and captions. letta edit makes drag-and-drop caption, animated text and transition presets for resolve, no plugins needed. (letta edit is a partner of luttie's.)

summary

  • copy .cube files into the resolve lut directory, or add a custom folder in preferences
  • apply luts on the color page inside a node for full non-destructive control
  • always apply a technical/conversion lut before your creative lut on log footage
  • use the edit page inspector for quick single-clip lut application
  • to make your own lut, use resolve studio, or grade a frame in the luttie editor and save it as a .cube (lut export needs pro)
  • for ready-made looks, grab free .cube luts or a pro lut pack
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